AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games Performance in Mexico: Q2 2024
Explore the performance of the top 5 hybridcasual games on a unified platform in Mexico for Q2 2024, including trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 hybridcasual games in Mexico displayed diverse trends in downloads, revenue, and weekly active users. Below is a detailed look at each game's performance, based on data from Sensor Tower.
Last War:Survival
From publisher FirstFun, this game saw a steady increase in revenue, starting at approximately $52.7K in the first week of April and peaking at around $69.5K by mid-June. Downloads fluctuated, with notable peaks at 44.2K in early May and 42.1K in mid-June. Weekly active users rose consistently from 509.6K in early April to nearly 698.1K by the end of June.
Stumble Guys
Published by Scopely, Inc., this game experienced varying trends. Revenue started at $30.2K in early April and saw a peak of $38.4K at the end of the month. Downloads were strong, with a significant spike to 171.4K in the last week of June. Weekly active users fluctuated but remained robust, peaking at 613.7K in early April and ending the quarter at 537.2K.
Match Factory!
Peak Games' release maintained a stable revenue stream, beginning at $16K in early April and reaching $31.3K by the end of June. Downloads were lower, with a high of 23.6K in early April and a dip to 9.4K in mid-May. Weekly active users grew steadily from 44.5K in early April to 57.6K by the end of June.
Triple Match 3D
This game by Boombox Games LTD showed a steady revenue trend, with values around $16K in early April and slightly declining to $11.7K by the end of June. Downloads were modest, peaking at 4.2K in mid-June. Weekly active users remained relatively stable, hovering around 34.4K to 38K throughout the quarter.
Zombie.io: Potato Shooting
From Joy Net Games, this game saw its highest revenue in the first week of May at $17.7K, tapering off to $5.4K by the end of June. Downloads peaked at 71.3K in late April but decreased to 5.4K by the end of June. Weekly active users followed a similar trend, starting at 30.5K in late April and reaching 17K by the end of June.
For more insights into the performance of these and other mobile games, visit Sensor Tower.